# KELPWARE — Interfaces that grow

## Motion implementation and acceptance

Implement the interactions specified in the brief. The catalogue recording is a visual reference and the poster is a loading, error or reduced-motion fallback. Implement the moving scene separately from both.
- Catalogue recording (reference only): https://media.scrollhaus.ai/previews/kelpware.stream-7ae6a2ba.mp4
- Poster (still fallback only): https://media.scrollhaus.ai/thumbs/kelpware.3d2fa59386b9.webp
- Frame sequence: https://media.scrollhaus.ai/sites/kelpware/assets/seq/{frame}.webp (frames 1–287, zero-pad to 3 digits)

Additional source assets. For each grouped list, prepend its base URL to each filename or path exactly as written.
- https://media.scrollhaus.ai/sites/kelpware/assets/seq/001.webp

For scroll-scrubbed video, use a muted inline video, wait for loaded metadata, and map section progress in both directions to the video timeline. Seek when the target changes and coalesce seeks while one is pending. For a frame sequence, draw the indexed frame to canvas as scroll progress changes. For scripted, CSS or 3D motion, recreate the triggers and transforms in the brief. Use normal playback for clips described as loops.

Test at two different scroll positions and then scroll back. Confirm the video time and visible frame change, or confirm the specified canvas, CSS or 3D state changes. If a required source fails, report its URL and the missing motion before calling the build complete.

Create a responsive React + TypeScript + Vite + Tailwind CSS website. Use small components for navigation, hero, interactive stage, content sections and footer. Put media URLs in src/lib/assets.ts and animations in cleaned-up hooks. Do not output a giant HTML file, an iframe, or a screenshot pretending to be the website.

## Design direction
A studio that builds animated dashboards, players and data views. A fixed canvas scrubs a 287-frame film of an interface "plant" taking root and blooming, from the top of the page to the start of the solid sections. A virtual camera holds tight on the plant, pulls out to the whole scene, then pushes back in, with a slight pointer parallax. Three full-height "beats" carry dark glass copy cards (alternating left/right) whose headline words rise from masks; a three-segment progress rail on the right fills as you go. After the film: a marquee, four tilting service cards with live SVG mini-visualisations, counting stats, a four-step process and a closing CTA.

Palette and type: --ink: #0f0e0b; --ink2: #1a1813; --paper: #f4ecd6; --disp: "Bricolage Grotesque", system-ui, sans-serif; --pad: clamp(18px, 4vw, 64px); --ease: cubic-bezier(.2,.8,.2,1).
Font families: Bricolage Grotesque, system-ui, sans-serif / Geist Mono, ui-monospace, monospace.
Font stylesheet: https://fonts.googleapis.com/css2?family=Bricolage+Grotesque:opsz,wght@12..96,300;12..96,500;12..96,700;12..96,800&family=Geist+Mono:wght@400;500&display=swap

## Layout and copy
“Interfaces that grow.” → “Panels that float in when you need them.” → “Your numbers, alive.” → “Four things, all of them animated.” → “Live dashboards” → “Goal tracking” → “Media players” → “Motion systems” → “Seed, root, bloom, tend.” → “Seed” → “Root” → “Bloom”
Preserve that section order (for a one-screen concept, preserve that one-screen composition), real text and distinctive composition. Use the asset map below for additional labels, body copy, colors and asset roles. Do not add unrelated dashboard sections or generic filler.

## Motion and interaction
## 6. Film engine - Loading: queue strides 16, 8, 4, 2, 1 (coarse to fine), 8 concurrent.solid + scrollY − innerHeight); hp = clamp(scrollY/end); pos = hp·286. Canvas backing = viewport × min(dpr, 2), alpha:false; redraw when pos(2dp) | parallax(3dp) | width changes or a frame lands.42] — held tight on the plant while the clip's own title fades, then a pull-out and a slow push back in.012)·dh, H − dh, 0) (always covering).02).5.4}).
Use React refs for canvas/video/3D and effects with cleanup for listeners and animation frames. Keep scroll progress reversible and independent of React rerenders. Match the demonstrated interaction, not just its opening still.

## Exact media
Asset and content map (JSON, not HTML): https://scrollhaus.ai/build-assets/kelpware.json
Visual demo: https://media.scrollhaus.ai/previews/kelpware.stream-7ae6a2ba.mp4
Thumbnail / loading poster: https://media.scrollhaus.ai/thumbs/kelpware.3d2fa59386b9.webp

- Sequence: https://media.scrollhaus.ai/sites/kelpware/assets/seq/{frame}.webp; frames 1–287, 3-digit zero padding (001, 002…). Load the first frame immediately, then progressively fill the range; do not wait for every frame.
Read the JSON map before implementing; its referenceNotes contain the full design and motion details. Follow this React/TypeScript instruction when historical notes mention a different stack or standalone HTML. Keep source media at neutral saturation and contrast; do not add colour boosts. Use its exact URLs, including query strings. Resolve every asset independently; do not turn the thumbnail into the full-screen hero. Do not replace missing media with stock pictures. Report a failed URL and keep a useful loading/error state.

## Responsive behavior and finish
At 1440×900 keep the reference's text/image balance. At 390×844 stack content deliberately, use touch equivalents for hover/drag, keep faces/products uncropped, and avoid horizontal overflow. Videos that loop must be muted and playsInline; do not hide real scroll motion behind an autoplay loop. Honor reduced motion, keep keyboard access, and pause offscreen/hidden-tab rendering.

Run the production build. Check desktop and phone layouts, every supplied image/video/model, the main interaction in both directions, navigation and CTAs. Keep demo-only forms/cart UI local unless a backend is explicitly requested. Compare against the reference; report any unverified differences rather than claiming a guaranteed match.
