# Morphos

## Motion implementation and acceptance

Implement the interactions specified in the brief. The catalogue recording is a visual reference and the poster is a loading, error or reduced-motion fallback. Implement the moving scene separately from both.
- Catalogue recording (reference only): https://media.scrollhaus.ai/previews/morphos.stream-6d9060cd.mp4
- Poster (still fallback only): https://scrollhaus.ai/thumbs/morphos.webp

For scroll-scrubbed video, use a muted inline video, wait for loaded metadata, and map section progress in both directions to the video timeline. Seek when the target changes and coalesce seeks while one is pending. For a frame sequence, draw the indexed frame to canvas as scroll progress changes. For scripted, CSS or 3D motion, recreate the triggers and transforms in the brief. Use normal playback for clips described as loops.

Test at two different scroll positions and then scroll back. Confirm the video time and visible frame change, or confirm the specified canvas, CSS or 3D state changes. If a required source fails, report its URL and the missing motion before calling the build complete.

Create a responsive React + TypeScript + Vite + Tailwind CSS website. Use small components for navigation, hero, interactive stage, content sections and footer. Put media URLs in src/lib/assets.ts and animations in cleaned-up hooks. Do not output a giant HTML file, an iframe, or a screenshot pretending to be the website.

## Design direction
A 750vh page with one fixed full-screen WebGL canvas on near-black (#010001). Scroll moves through four additive-blended particle "anatomies", each built from point clouds, glowing synapse sprites and line networks: 1. a cyan wireframe-dot face mask (the opening), which balloons outward as you scroll; 2. a cyan/blue brain with synapses and connecting lines; 3. a red bone (dumbbell femur); 4. a violet skull. Each form grows in from tiny, holds, then blows up past the camera as the next arrives. A 14,000-particle spherical dust field drifts with noise around everything and changes palette per chapter (teal → cyan/violet → red → violet). The mouse is projected into the scene and pushes particles away with a rippling force. Copy panels in Anybody-styled type fade and slide per chapter, under a fixed corner nav.

Palette and type: --tw-font-weight: initial; --font-mono: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono", "Courier New", monospace; --font-weight-semibold: 600; --font-weight-bold: 700; --default-font-family: var(--font-sans).
Font families: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, Liberation Mono, Courier New, monospace.


## Layout and copy
## 7.
Preserve that section order (for a one-screen concept, preserve that one-screen composition), real text and distinctive composition. Use the asset map below for additional labels, body copy, colors and asset roles. Do not add unrelated dashboard sections or generic filler.

## Motion and interaction
## 1. Concept A 750vh page with one fixed full-screen WebGL canvas on near-black (#010001). Scroll moves through four additive-blended particle "anatomies", each built from point clouds, glowing synapse sprites and line networks: 1. a cyan wireframe-dot face mask (the opening), which balloons outward as you scroll; 2. a cyan/blue brain with synapses and connecting lines; 3. a red bone (dumbbell femur); 4. a violet skull. Each form grows in from tiny, holds, then blows up past the camera as the next arrives. A 14,000-particle spherical dust field drifts with noise around everything and changes palette per chapter (teal → cyan/violet → red → violet). The mouse is projected into the scene and pushes particles away with a rippling force. Copy panels in Anybody-styled type fade and slide per chapter, under a fixed corner nav.
Use React refs for canvas/video/3D and effects with cleanup for listeners and animation frames. Keep scroll progress reversible and independent of React rerenders. Match the demonstrated interaction, not just its opening still.

## Exact media
Asset and content map (JSON, not HTML): https://scrollhaus.ai/build-assets/morphos.json
Visual demo: https://media.scrollhaus.ai/previews/morphos.stream-6d9060cd.mp4
Thumbnail / loading poster: https://scrollhaus.ai/thumbs/morphos.webp


Read the JSON map before implementing; its referenceNotes contain the full design and motion details. Follow this React/TypeScript instruction when historical notes mention a different stack or standalone HTML. Keep source media at neutral saturation and contrast; do not add colour boosts. Use its exact URLs, including query strings. Resolve every asset independently; do not turn the thumbnail into the full-screen hero. Do not replace missing media with stock pictures. Report a failed URL and keep a useful loading/error state.

## Responsive behavior and finish
At 1440×900 keep the reference's text/image balance. At 390×844 stack content deliberately, use touch equivalents for hover/drag, keep faces/products uncropped, and avoid horizontal overflow. Videos that loop must be muted and playsInline; do not hide real scroll motion behind an autoplay loop. Honor reduced motion, keep keyboard access, and pause offscreen/hidden-tab rendering.

Run the production build. Check desktop and phone layouts, every supplied image/video/model, the main interaction in both directions, navigation and CTAs. Keep demo-only forms/cart UI local unless a backend is explicitly requested. Compare against the reference; report any unverified differences rather than claiming a guaranteed match.
