/* OpenHero source by Cristian Olivera Chávez. MIT License Copyright (c) 2026 Cristian Olivera Chávez Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ "use client" import { useEffect, useRef } from "react" import { Icon } from "@iconify/react" export default function Page() { const heroVideoRef = useRef(null) useEffect(() => { document.documentElement.classList.add("scroll-smooth") }, []) useEffect(() => { const heroVideo = heroVideoRef.current if (!heroVideo) return let ticking = false const updateHero = () => { const progress = Math.min(window.scrollY / (window.innerHeight * 1.1), 1) const scale = 1.2 + progress * 0.06 const translate = progress * 18 heroVideo.style.transform = `scale(${scale}) translateY(${translate}px)` } const onScroll = () => { if (ticking) return ticking = true window.requestAnimationFrame(() => { updateHero() ticking = false }) } updateHero() window.addEventListener("scroll", onScroll, { passive: true }) return () => { window.removeEventListener("scroll", onScroll) } }, []) useEffect(() => { const observer = new IntersectionObserver( (entries) => { entries.forEach((entry) => { if (entry.isIntersecting) { entry.target.classList.add("in") observer.unobserve(entry.target) } }) }, { threshold: 0.18 } ) document.querySelectorAll(".scroll-assembly").forEach((el) => observer.observe(el)) return () => observer.disconnect() }, []) const handleLink = (e: React.MouseEvent) => { e.preventDefault() const target = e.currentTarget.getAttribute("href") if (!target || target === "#") return if (typeof document.startViewTransition === "function") { document.startViewTransition(() => { window.location.hash = target }) return } window.location.hash = target } return (

Spatial Computing.
Absolute Reality.

Experience neural-engine orchestration combined with sub-millisecond inference. The new standard for immersive hardware interfaces.

Terabit-Scale Throughput

Quantum-level data processing enables real-time spatial SKU visualization sin latencia. La geometría de tu mundo, calculada a la velocidad de la luz.

Holographic Optics

Custom micro-OLED matrices powered by photonic grids. Precisión óptica absoluta que elimina efectos de malla para una verdadera presencia volumétrica.

Fluid Geometry

La interfaz ya no está limitada por el cristal. Responde a la intención fisiológica, ensamblándose y desensamblándose como un organismo digital vivo.

Enter the Vanguard

Cero fronteras. Cero restricciones. Arquitecta la próxima dimensión de la simbiosis humano-computadora.

) }